mwo ecm mechs. Or the other alternative would be make all the assaults and. mwo ecm mechs

 
 Or the other alternative would be make all the assaults andmwo ecm mechs  BAP is a must have if you want to run a streak boat

At the end of the round, all 'Mechs within the ECM bubble get their stealth charge back. The best way to tank damage in MWO is to not get hit, which means a light with no durability bonuses will typically last far longer than an assault with huge durability. ECM already provides an umbrella to all mechs within 180m, so 1 ECM can co. Med mech, capable of mounting ECM, and most importantly Jump Jets. CarloArmato, Jul 27, 2021. When fired at a 'Mech, the missile clamps onto the target and transmits homing information for friendly missiles. Dakka, dakka, dakka. I'd see a mech with ssrms only having trouble if that was the sole weapon the mech had trying to fight multiple stealth-ed mechs. cfg and tuning. Raven or Cicada. and it has a good heat profile. The Black Lanner is a medium mech and has not enough free tonage to cary a good loadout. ECM - Electronic Countermeasures (ECM) Offense [| ] Alpha Strike - Firing all 'Mech weapons at once. Anyway, when do the clans get an ECM Assault mech. I you won't to use ECM for stealth, keep in disrupt mode AND stay more than 180 meters away from the. The game's balance aims towards that all mechs can have the same impact on a match. de] With this mech you can snipe from extreme ranges on maps and you have enough speed to quickly reposition or flee from enemy mechs sent to respond to you. This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. Cheap? The Griffin 2N is a banger. The quirks on the Raven-4X compensate for this weakness of the ERLL and adds to its advantages making for a very good Laser Sniper Light Mech: 2xERLL Raven-4X [mwo. ECM hides enemy movement from Beagle; Beagle denies ECM's disruption of missile locks. Visit [ mechs ] to explore the. In this list there are no Mechs available only for MechWarrior Credits. You can find the Stealth Armor under Armor options like Ferro and light ferro in the Mechlab. Split Ecm Mechs Evenly Between Teams. Final note, If you have no skill nodes for ECM unlocked and activated, then mechs can target lock an ECM mech up to and even beyond 600m away. Realistically, how many players outside of the S-SRM/LRM boaters, actually use the HUD to lockon and target other mechs?Light BattleMechs. Other classes (enemy) go hungry (damage points, and destroying em), and the armor is like wood other than metal. If you are within 180 meters and in disrupt mode, you will always cause the low signal warning and hud flicker. " Which means for the disruption to affect hostile units, the ECM mech has to either: 1) Stand with 180 m of the hostile mechsThe Beagle Active Probe, or BAP, is a sensor suite that enhances the units onboard detection systems. Otherwise remains the same. We definitely need more ECM ‘Mech's in Faction Play. Description. No More Ecm Mechs Please Started by HellJumper, Mar 08 2015. Try to use Mechs with ballistic weapons or know, I mean really KNOW your weapons heat gen & Mech shutdown threshold or you will be sorry. I don't know if I'm alone in this concern or not, but, I was disheartened to see the ECM removed fro mthe jenner. Edited by Egomane,. 5 ton pieces of equipment that can work to have an advantage over each other, and defeat each other depending on player use. Reality doesn't care about theory and lower arm actuators. Furthermore, people chat about team effort, but then team leaves assaults behind, or alone. MWO - CryEngine Variables values set by. the Locust is the most heavily armed of the 3, and most responsive, but also the lightest, hardest to hit and least durable, the cockpit view is somewhat restricted, and has by far the fastest ECM varient, (Pirates Bane, Hero Mech, only available for MC or real money, the Spider and Commando ECM varients are about 20kph slower)The first two Legendary (LGD) 'Mechs available are the Fafnir "Juggernaut" and the Mad Cat Mk II "Moonwalker" (see pictures below). running around at crazy range under cover of ECM with high-mounted ER Large – and takes it to a whole new level. Most of the mechs the others have mentioned are really good. I grew up on the the table top game and of course loved it. you can run an lbx 20 and smls on it or do the common mpl hmg build. Posted 04 December 2012 - 03:09 PM. 514 posts Posted 07 December 2012 - 09:24 AM. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, and a 30% C-Bill boost. Cyclops 10-Q and the Maddog-A have a good missile hard points as well. The only "downside" is the reduced space but honestly I hardly even notice it. These 'mechs are usually very fast and/or can provide AMS/ECM cover for the team. . Another great mech with lots of possible loadouts. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. Plus, ECM. The ECM on the Pirates Bane is helpful if you are dropping on conquest or a fluid battlefield. It automatically gives you faster weapons/health data on enemies, (I also think it. Remember, 99% of MWO players are dumb and chase red dots on the mini-map like a dog chases a cat (into traffic); accordingly ECM is really strong so use it! Solo Queue / Quick Play Mech List (Not Competitive Tournament Tier List) Light Mechs (20-35 tons) Inner Sphere. Quite fast, very high ballistic hardpoints, overall fun to use even with brawl builds. If you're escorting light 'mechs, you're the heavy hitter. More dual AMS options for Quickplay would be the Vindicator VND-1AA [mwo. Hero Locust and Hero Shadow Hawk on Reddit. BAP doesnt do anything to stealth directly, it affects ECM and stealth relies on a working ECM that is not being countered, also for mechs equipped with ECM and BAP, BAP will not counter at all, ECM overrules the BAP. On reddit there is a post about the upcoming Hero mechs for the Locust and Shadow Hawk (lore = the Grey Death Legion mercenary unit husband and wife leaders). 624 posts Posted 08 May 2014 - 12:50 AM. Before ECM, MWO is all about rush tactics and LRMs. Try to squeeze in as many weapons as you can and just disable stealth when you need to sink heat. Victor Dragonslayer and Basilisk are pretty damn solid. Between the ECM’s 180 m range, and the 200 m range for detecting Mechs hidden by ECM, there’s a 20 m radius band where you can detect a hidden Mech, target it, and get a missile lock and/or share the targeting with your teammates. As an extreme example, Clan Adder (35ton Light mech) can field just one UAC20 with enough ammo (thanks to MWO/Cauldron recent patches). Mystlynx has such weird hitboxes that it is still hard to kill if u use jj smashing (both mg and srm variant are good). That has missiles and lasers, which might make it better at being an IS ECM mech. The LCT-PB "Pirate's Bane" is a Hero Mech. First, welcome back to MWO! Second, you should not view light mechs as beginner mechs and bigger=better. It just means against Streak and LRM mechs while ducking in and out of cover they would lose their locks quicker and more frequently. The Lighthouse, on 18 August 2018 - 09:28 PM, said: 1. More than half the time (18 votes [5. com ECM used to hide your mech up to 0. Except for perhaps the Mad Cat, these mechs can tank a fair amount of damage, which in my opinion is important until you get better at aiming, positioning, and heat management. This means any mech that fall under 25% your maximum sensor range will be detected. Opposed to 90% of players who use default settings and see about 400 meters thanks to. In MWO, they are front line assassins that can't be stopped, now that our friends at PGI have OP'd the ECM. So my recommendations are: Warhammer WHM-6R Timberwolf TBR-S or other variant if you're not a fan of JJs. TAG has nothing to do with this it only works if you are 180m+ away from a mech that runs ECM in disrupt mode. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 2. Clan: ACH with 6 LMG and 3 HML. Second favourite is a storm crow (I usually run two artemis SRM6s in the arms and triple streak-6 in the torsos), followed by huntsman. I use to feel that ecm would be a great upgrade to the Jenner-K since its very rarely utilized jenner chassis. So the trade-off of increased diversity (normally touted by the developers as a good thing) for increased player satisfaction (also frequently mentioned as a goal of the. Sure, they can totally remove that one rule, when LRM's get their damage dropped back to 1 per missile, lose the ability to lock on Every missi. ecm was a capellan/liao invention insofar as the systems in use at this point. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. MWO / FORUMS / SUPPORT & FEEDBACK / FEATURE SUGGESTIONS; 2. If everybody is equally skilled and everything is balanced perfectly you still have a loose chance of about. Especially in the larger CW maps. FP Veteran - Beta 1; 9,682 postsfixed bug where heatsinks persisted in engines between mech selection. It was more varied and interesting,. Once they reach the front line however, these monsters use their awesome weaponry to. . smurfy-net. Commando with 3 ssrm2 in counter ECM mode will probably be fun for taking down opposing ECM mechs. Preferably one that doesn't suck balls and move like a freight train. Adv. LCT-3M 20tons - 5ML. Both variants use SSRM2 and just run around wildly, shooting at. The Coal Man Oct 16, 2021 @ 2:31am ECM Mech list I wasn't able to find a list and the wiki was totally useless as usual (their ecm list just shows the table scripts) but I found a partial list on the forums and figured I'd post it here for reference in case anyone else needed it. Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion. You cannot reply to this topic; Go to first unread post; 14 replies to this topic. You have a million idea's on how to do it resulting in infinitely better play and yet consistently stubbornly stick to the bad idea that is: "ECM" Too powerful to. It can have ECM, a single jump jet, and a nice mixture of 2x Large Pulse and 5-6-ish ER-ML (this is technically a little flexible). The Archer Tempest has ECM because of the in lore 'ghost mech' ability displayed by Morgan Kell during his battle with Yorinaga Kurita. Medium Mechs. A clan equivalent of the Cicada would be interesting. Clan Probe has an identical range. Somebody covered it before that AMS vs LRM effectiveness is a tricky thing; it's like a two-sided exponential curve. That way we get 1. not rediscovered tech, new-old tech. This mech buying guide is designed to give players who want to get into competitive MWO an idea of what to go for in terms of mechs and builds. Fafnir. . When the fight is joined, and people start popping UAVs, you'll find that AMS still has some merit; especially as a light mech vs. Technically, modifying a BattleMech is extremely tricky and risky, which is why few people would do so - on the other hand, the same goes for upgrades such as Endo-Steel, installing a Beagle Probe, or swapping your lasers out for a bunch of PPCs, etc. tons) are still versatile, but generally with bigger and heavier weapon payloads. [/color] 25% increased sensor range [1] 25% decreased target level acquisition time [1] allows targeting of unpowered 'Mechs within 120m. So something that gives both might be a blood asp with ECM and LRMs or something like that. We are thrilled to announce the long-awaited for the next brand new 'Mech chassis to MWO, the unstoppable Stone Rhino. Urbanmech K9 because urbies are solid, and the K9 is the second best of them all. A sniper should have a hard punch (in MWO) of around 30 damage or greater in a single volley. Crossed out ECM Mechs countered by an enemy ECM have their ECM symbol replaced with a crossed out version. HAHA! Good post. They trade speed and maneuverability for firepower and armor. I can either use ferro armour, which means more protection plus a half tone of extra equipment space. Arctic Cheetah: Well, it's my favourite 'Mech. The LCT-PB "Pirate's Bane" is a Hero Mech. Started by Love in an Annihilator. This 'Mech is the single-most requested Clan 'Mech by the community, and embodies raw power and intimidation. Dragon 1N, Ebon Jaguar, Jagermech, Direwolf, Marauder 3R, Wolverine 6R, Cataphract 3D and 4x, Orion V, Banshee 3E, Victor 9B, Warhawk A, Mauler, King Crab. If a 'Mech has both BAP and ECM installed, the counter ECM feature gets overwritten by ECM. Power creep is rough in a F2P game. I think the 1b would have been a better choice especially since it would be a bit easier to fit ecm on a laser mando anyway and carry a streak with plenty of ammo. Soon enough the Clans will have their Medium ECM mech that is much better than the Cicada. Stealth armor and OP machine gun lights. Ideally enough to do an instant kill against an enemy via headshot or in some cases a backshot. In 2020 it was very beneficial on laggy PC + solid damage of 700+, many wins, and much fun killing mechs above 60t. You could also run 2 HLLs and 4 ERMeds on a nova. Member. Hunchback IIC-A packs all the magic of the Timberwolf (minus the ECM) into a medium chassis. - Since those hardpoints and slots are only for L/AMS/ECM, people won't take advantage of them because you still need weight, other slots for AMS ammo, LASM/ECM will need +1 slot on the 'mech and LAMS needs additional cooling. It’s got ECM, jump jets, and more lasers than a Pink Floyd tribute band show. Then landed a 35 ton mech, with a GM-60 standard engine and a little less armor and structure as a Blackjack, it packed an AC-10 with 23 shells and 1 small laser,. So the goal is to create a counter to light ECM mechs. When it comes to stealth mechs, the bottleneck typically is insufficient firepower. Visit [ mechs ] to explore the 'Mech database. ECM with both skill notes (30% base + 45% = 75% as before): Enemy range is now reduced by the "old" 75% to be at 200m without any skills that. Meh, trip-light PPCs are better than an ER. A scouting mech is generally one with some decent speed and maneuverability. There are a number of mechs with ECM Hardpoints (,too many hid it in their feet to keep it protected from torso shots or shoved it into an arm, making ecm',s low health counter meaningless. Not so in MWO - the 2R is the only one with really relevant quirks, the rest geared more for MRM or SRM brawlers, and it doesn't really beat the Awesome in that regard. I recommend to stay on Long range with this mech because the side Torsos are a Little bit fragile. Otherwise remains the same. reason for faster lock-on on ecm mechs with artemis si simply because some players have ecm related skills in the skill tree not fully fleshed out, thus have an ineffective ecm cover for their mech > against your lock-on. Its just been one and its been happening for awhile it seems. Added 2023-10-29 by SirEpicPwner. 4 Streak-6 (min. It is just curious that they went with ECM in MW5, when the Cyclops is perhaps the premiere candidate for a BAP capable assault mech. Unlike Raven, ECM is somewhat workable on this mech since it has enough firepower. MWO ECM effects: Note: Again, there is some nuance with with distances, but at the most basic, there is an "inside ECM" and "Outside ECM. While escorting heavy and assault 'mechs, you're the guy chasing away enemy lights. I rarely see any light mechs besides the two ECM cappable Raven and Commando mechs. I ran a Mad Dog LRM build for a long time, but recently switched it to a hybrid LRM/ATM build for better. Other BAP features gets overridden by the active ECM. Direct hit with NARC will disable ECM for 20-30 seconds, but another nearby ECM may still block targeting. Black Lanner is reasonably fast, MASC, ECM. Ecm mechs can't get a decent weapon loadout. when I found MWO I had to play it. The kintaro is there for the LRM 5 spam, Then the Trench buckets, well one has JJ's. My only ECM biggie is Stalker 3FB and i'm not a fan of stalkers, including this one. Here's my situation. ECM skills reduce the amount of time needed. Along with the Battlemaster, which also mounted Command Consoles in the lore. Socketing in the ECM capable omnipod should allow any variant of a chassis with a lore based ECM variant to use the ECM. Is the Shadow Cat any good? Should I get a Hellbringer instead?Hellbringer is pretty good, ECM with Gauss/PPC or pulse lasers. So far I got the Raven, Cheeta, Shadowcat and Cicada, being Cheeta and Shadowcat being my favorite ECM mechs so far. ECM only (no skills) on your mech: Enemy range for you is reduced by 30%, so he needs to get closer to below 560m before he can lock you. BAP can also detect ANY mech within 120m regardless of its stealth bonus. Now, everything else is pretty much free game. The ECM/masc Phoenix hawk is probably the best medium in the game. 52%. but should be a bug. Especially on Mechs sub 50 tonnes where. Still, ECM isnt what makes or breaks mechs, and oftentimes, you may be better off running a non-ecm mech because it has better hardpoints and or quirks. Firepower and durability are lacking, but speed and agility is second to none. 203 IS mechs: 40 lights 60 mediums 52 heavies 51 assaults Four lights can equip ECM, one behind a paywall. So a Clan medium mech can definitely field a larger ballistic weapon +. both ecm mechs with great dakka. The official lore AS7-D-DC has a Command Console (sacrificing a ton of LRM ammo and two Medium Lasers to fit it). If you are in counter mode, you will be visible as per normal and you will counter an ECM within 180 which would also be a tell. One side rushes the other and average games last about 6 mins that way. The only one that remotely does is the Black Jack and even that can be a bit much for someone who just installed. They help and as long as there isn't a lot of enemy ECM are pretty effective. What is the current effect, when you have both the Beagle Active Probe (BAP) and ECM installed on the same mech and how were both affected by the changes to ECM range? MWO wiki states that the Counter-Functionality of BAP alone has a range of 360m but is replaced by the ECMs counter. The documents : MWO - InGame Settings Explained. ECM is great for being less targeted, so you can shoot more. Realistically you should play. In the current state you are forced to use these light ecm mechs to have a good chance of countering the other light ecm mechs of the enemy. Flea 17 is one of the best lights in the game. Warhammers are like 70ton Annihilators. at least in QP. Let's try to keep focus here. You had ECM set to Disrupt Mode when it should have been set to Counter. The entire list of clan mechs with ECM are: Arctic Cheetah (1 variant, ACH-PRIME ) Cougar (1 variant, COU-H ) Kit Fox (3 variants, KFX-C, KFX-G, KFX-G(L) )Well I don't see this increasing ecm use because ecm mechs are already using it by default. It’s got ECM, jump jets, and more lasers than a Pink Floyd tribute band show. its like a blood asp b but at 75 tons. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 3. But with Prime or A head for ECM, E right Arm, and C left arm, you can have 2xflamer, 2xMPL, and 5xMicropulse with space for near max armor (you'll need to trim 6 points for even tonnage) and enough extra room for 3 more sinks. Like some of the other weapons in MWO the LPPC are poorly or outright wrongly translated from battletech TT/canon to the nascar shooter environment of MWO. Edited by cSand, 08 March 2015 - 09:04 AM. Bushwhacker X1, three torso mounts, and a narrow front profile. But the problem is: its not addition, it usually has a price of some weapon mounts. Then it should be able to slink out of sight and relocate within a reasonable amount of time (in an ideal world). Question First mechs to buy Thread in 'MechWarrior Online' started by CarloArmato, May 5, 2021. While it's slightly slower and hotter than a normal Wolfhound, the added sneak from the ECM allows you to flank with near-impunity. WELCOME TO MECH DB Reference and Mechlab for MechWarrior Online BROWSE 'Mechs and Equipment Search for 'Mechs with specific attributes, or view weapon stats,. This is because ECM is rolled into an "XL premium package" on the Raven and Cicada but available for the stock. Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target. The Locust gets ECM, 2 energy in each side torso, and 2 ballistics in the CT. Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target. ECM is not really that useful quite frankly. To be honest, I. " Simplified, yes, but still a good description. The disadvantage would be a greater diversity of mech builds that include ECM. . Slow and ponderous, Assaults rely on their teammates to protect them from the attacks of smaller Light and Medium 'Mechs while they get into position. 1) Add only one of the following quirks into CT of the mech:-2. When it is equipped to your Mech, an entry for it shows up in the weapon groups HUD element that displays the ECM’s range as well as the mode it is currently in. The hero Quickdraw is possible the best MRM mech, it has crazy quirks. 1) should i keep or sell my Hunchback?? 2) of the mechs that can currently use ECM which one's the best without being too slow?? Back to top #2 ShadowThunder77. One set of their side torsos gets a big armor buff, which is what I run. Please dont give ecm to mechs with 2 or more rocket slots. The Sun Spider is very interesting mech and can use even ecm. . . IS mechs don't have omni tech at least for now, but Warhammer has lots of different hardpoints to pack enough firepower. Therefore the best support mechs are the mechs that output the best damage. Unlike other Locusts, it has no weapons in the arms. Urbanmech K9 with 5 MPL. no Commando has Jumpjets, and I find the SDR-5D to be far superior to the ECM Commando variant, that is probably the worst Commando. Versatile medium mech with decent tankiness. Works other way too. Clan mechs except marauder 2-c have omnipods with ecm hardpoint inside so you can install that on a different base chassis Light: Arctic Cheetah ACH-P KitFox KFX-C MistLynx MLX-C Medium: Shadowcat SHC-B Heavy: Hellbringer HBR-Prime Assault: Marauder IIC MAD-11C-D Edited by Chaossaur, 22 July 2017 - 08:08 PM. 5 Mechs with AMS = all missiles shot down = infinity seconds to kill. None of the mechs have jump jets. It will be hot with 2x ERPPC. Assassins dominate all other mechs at 40 tons. The Cbill 3+ AMS alternatives are Pir-A (light), NVA-S (medium) or COR-7A (heavy, and u can fit even 4 AMS on it). Not sure what to go for in the ECM mech line up. Learn all about hard points,. Based on the feedback,. Most missile mechs do have lasers and/or bal hard points. Rookie. 5 tons and occupies 2 critical slots. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. These 'mechs are usually very fast and/or can provide AMS/ECM cover for the team. ECM Disrupt stops enemy mechs from getting the little red dorito over you. As for ECM marauders: MAD-5L : Has Stealth Armor, which doesn't show up until at least 3063. One heat sink if you feel the ammo doesnt run out. I have to revoke my correction. I'd be in favor of ECM on all mechs IF it's fitting requirement were really forcing a compromise between ECM or firepower/heat management. 1 stack per) 2 Small pulse (can sub with TAG if dealing with stealth) ECM. It has become the de facto Radar of Mechwarrior Online. MWO already allows us to customize our 'Mechs beyond what would be deemed feasible, though it. Theory is really nice on paper. Shadow of the SPQR Jan 10, 2017 @ 6:22pm. ECM, or Electronic CounterMeasures works to impair enemy sensors by. Occasionally (18 votes [5. Engage enemy ECM mech within their ECM bubble, swap to counter ECM, and hold lock while a team mate rains LRMs. Stealth armour makes you untargetable by normal means. 5% Heat Dissipation 2) The Legendary mech's unique outlier quirk is the Skill Node #240, unlockable only after all 239 Skill Nodes have been unlocked. Edited by Asmosis, 04 December 2012 - 06:17 AM. Sensor range will do the following: 1) Boosts sensor range 25% from 800m to 1000m (So, yes, you'll be able to lock missiles farther out, because you'll SEE things farther out) If you wanna be "super cool" with your missiles, load up a BAP, too. fandom. net, the clans have a 1 ton 1 critical Guardian ECM that can definitely be fitted to nearly any mech. 3 Mechs with AMS = 160 missiles hit = 40 seconds to kill. (ECM blocks the Narc effect on other protected mechs. It will be hot with 2x ERPPC. Hell, IS ECM mechs in general are basically non-existent in CW drops. That said, SHC can function well enough with ATM or LRM for mid-long range engagements, or with twin LPLas for long range poking. The goal of changes to the ECM was to shift more weight from the skill tree bonuses towards the base stats of the equipment to help. txt : A guide explaining what changes are applied by the game when you change settings in game. It works the same way as an ECM in counter mode. Which means bigger guns, more ammo or more equipment. ECM-ed clan assault with omni-pods. Thoughts On Is Ecm Mechs Started by Davegt27, Mar 27 2016 12:31 PM Prev; Page 2 of 3 ; 1; 2; 3; Next; You cannot reply to this topic; Go to first unread post; 41 replies to this topic #21 Narcissistic Martyr. is superfluous. Personally I would prefer fleas over locust. MWO / FORUMS / SUPPORT. I have seen multiple UAVs getting shut down just because a. There doesnt appear to be a delay on swapping ECM states, so as soon as you see lrm volleys go up just switch it over and watch them harmlessly fly away. 5 tons) But still enough to take a large UAC and some lasers. This guide is packed to the brim with information and will help you understand how to build your mechs in Mechwarrior Online. Only certain mechs can carry jump jets, but this limitation is not hardpoint-based. That has been translated to boosted sensor range in the MechCommander series and the Command Console in MWO boost sensor range as well. No longer grants stealth to nearby. MWO can not target any enemy mechs "hidden" by the ECM AOE. When the lights get thick you can mount the is streak missiles since they lock on and track. fixed bug where toggling engine up/down caused clan xl to change to IS xl. Might as well remove all ECM hardpoints and allow any mech to mount it, because its now significantly worse than BAP, CAP and TC1 which any mech can mount, and take into account that ECM is no longer a thing when rebalancing mechs. On this loyalty mech, though, I run 5 med pulse and call it good; I save the PPCs for the SC (with a couple machineguns). The heat build-up from firing until full jam bar is about 80%. If they have sensor nodes unlocked and active, they can even lock on upwards of 800m away I believe. They trade speed and maneuverability for firepower and armor. Should probably not buy this if you ever plan on buying MC, since the K9 starter back is good value for money. That way we get 1. The ability to equip an ECM suite to a Mech will be. The Clans have ripped a page from the. No. Low Signal When you enter the range of an enemy ECM in disrupt mode, your Mech will be marked with a symbol that looks like low signal bars. Technically, modifying a BattleMech is extremely tricky and risky, which is why few people would do so - on the other hand, the same goes for upgrades such as Endo-Steel, installing a Beagle Probe, or swapping your lasers out for a bunch of PPCs, etc. No ECM. BAP (allows target locking powered-down mechs, potentially counters one enemy ECM, slightly decreases lock time due to increased sensor range) Targeting computers in theory will reduce lock times very slightly because they increase your sensor range but this effect may not be noticeable in any practical way. This includes the paperdoll info. Locust Pirate's Bane and Commando 2D - these two pests can annoy people to death. With a proper heat profile, you will disapate heat slowly on cold maps. It is very mobile mech. First things first, ECM did absolutely nothing whatsoever to vanilla LRM fire. pak cache files (optional) some documents on MWO in the document directory. These light mechs are far too powerfull compared to other light mechs. mwo universe; support & feedback; off topic; mwo / forums / mechwarrior universe / general discussion / archive; 1. #1. The Pirates Bane is OK if you're desperate for a light mech with ECM to fill a slot, but it's not worth wasting the MC on. The best support mech in MWO is the one that you can rely on to support you. Note: Both Probes LOSE this ability when equipped alongside ECM on the same 'Mech. NEED MORE CLAN ASSAULT MECHS!. cfg to copy in your install directory. TLDR: faster lock-on ecm. These two mechs are ultimate stealth squirrels. Well, One could build the MWO version of the Atlas AS7-D-DC with an ECM unit. I plan on staying safe from the missiles by taking another break from MWO. King Crab KGC-000. Its more of the mobile/supportive peaker. Low Signal When you enter the range of an enemy ECM in disrupt mode, your Mech will be marked with a symbol that looks like low signal bars. Test it with a pal in training room and you will see. I'd love to get a heavy mech with jump jets, ECM capability, and the ability to bring 2 HPPCs. The effectiveness of the equipment is so high now that it's almost mandatory- much like ECM was back in the days of the 180m magic bubble (better, even- there's only one 'Mech that can't take AMS: the CDA-X5). Edited by Tundra Wolf, 04 January 2023 - 09:59 PM. It is just curious that they went with ECM in MW5, when the Cyclops is perhaps the premiere candidate for a BAP capable assault mech. Probably one of the better options for Quickplay on this list. MWO / FORUMS / TRAINING GROUNDS / NEW PLAYER HELP; 0. Highlander. 2 Mechs with AMS = 240 missiles hit = 26. 3) Other symbols Target This enemy mech is marked by TAG from a team. So the 'Mech will only get the increased sensor range and the ability to target unpowered 'Mechs. MWO: Even if ECM didn't come out, Streaks should have been nerfed with this patch anyway. MechSpecs is a community for every level of MechWarrior Online fan. Member. The 1 Percent; 133 posts Posted 25 March 2013 - 12:36 AM. The benefits of friendly disrupt mode ECM are as follows (for the purposes of this list “protected mechs” means the mech carrying ECM and any mechs on the same team as the ECM mech that are within 180m of the ECM mech): Protected mechs are ‘cloaked’--the targeting range for a cloaked mech is 25% of normal. Mix in some ll or er lls for long range poking. makes you appear cold in thermal vision. Other light mechs are useless against these 2 ecm mechs. CarloArmato Professional Potato Carrier. Posted 07 November 2015 - 06:40 AM. A great LRM boat. Urbanmech UM-R80 with Enhanced ECM +JJ --> May 2022 free mech! 2. If the enemy mech you want to target has an ECM or is itself within 180m of an ECM your BAP does absolutely nothing. Even for those who. Raven-3L does well with ECM in a variety of builds. If an enemy ECM bubble (180m radius from the mech carrying it) is between you and your target I don't think the BAP. Also included with each pack is the new mini battle pass system driven by 'Mech XP. I ran a Mad Dog LRM build for a long time, but recently switched it to a hybrid LRM/ATM build for. it is too early to say what Mechs are best for stealth armor, it was only released on Tuesday. with fats enough locks youc an also poke, lock, volley and disappear. the SDR-5D is the only inner sphere Light Mech which can mount both Jumpjets and ECM (the only other IS Mech able to take both is the Griffin 2N), if you want a long range build with close range capability the. In MechWarrior: Online, players takes the role of a "MechWarrior" who pilots large bipedal combat vehicles known as BattleMechs (Mech for short). Add 2 additional Hellspawn 'Mech Variants to your pack for $15. Member. beyond that, most know where all mechs hardpoints are (assuming you have been playing the game for a long time), so destroying an ECM isnt to difficult. Enemy disruption ECM will no longer mask the positions of your teammates _____" The ECM’s disruptive abilities affect all enemy units inside this bubble, as well as any line of sight traced through the bubble. Clan ECM: Myst linx Kit fox Arctic Cheetah Shadow Cat Hellbringer IS ECM Locust Raven Spider Commando Griffon Cicada Cataphract Archer Atlas Cyclops I feel like I'm missing some. The most traditional sniper mech in MWO is a dual Gauss Jagermech. If the OpFor fails to penetrate the ECM bubble, either by using Sensor Lock or by physically entering the bubble, your 'Mechs can essentially shot without fear of being shot back. Thunderbolt. Allows targeting of unpowered 'Mechs within 120m; It counters 1 ECM within the range of 150m.